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Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
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@@ -303,6 +303,14 @@ VisualScriptNodeInstance *VisualScriptFunction::instance(VisualScriptInstance *p
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return instance;
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}
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void VisualScriptFunction::reset_state() {
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arguments.clear();
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stack_size = 256;
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stack_less = false;
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sequenced = true;
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rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
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}
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VisualScriptFunction::VisualScriptFunction() {
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stack_size = 256;
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stack_less = false;
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@@ -687,6 +695,13 @@ bool VisualScriptLists::is_sequenced() const {
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return sequenced;
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}
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void VisualScriptLists::reset_state() {
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inputports.clear();
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outputports.clear();
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sequenced = false;
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flags = 0;
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}
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VisualScriptLists::VisualScriptLists() {
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// initialize
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sequenced = false;
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