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Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
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@@ -42,7 +42,7 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
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// These properties are translated with the tr() function in the C++ code when being set or updated.
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Error err;
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RES loaded_res = ResourceLoader::load(p_path, "PackedScene", false, &err);
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RES loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
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if (err) {
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ERR_PRINT("Failed to load " + p_path);
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return err;
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