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Restore RigidBody2/3D, SoftBody names in physics
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@@ -171,7 +171,7 @@
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The amount of render buffer memory used (in bytes). [i]Lower is better.[/i]
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</constant>
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<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor">
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Number of active [RigidDynamicBody2D] nodes in the game. [i]Lower is better.[/i]
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Number of active [RigidBody2D] nodes in the game. [i]Lower is better.[/i]
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</constant>
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<constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor">
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Number of collision pairs in the 2D physics engine. [i]Lower is better.[/i]
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@@ -180,7 +180,7 @@
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Number of islands in the 2D physics engine. [i]Lower is better.[/i]
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</constant>
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<constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor">
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Number of active [RigidDynamicBody3D] and [VehicleBody3D] nodes in the game. [i]Lower is better.[/i]
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Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game. [i]Lower is better.[/i]
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</constant>
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<constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor">
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Number of collision pairs in the 3D physics engine. [i]Lower is better.[/i]
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