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Zero initialize all pointer class and struct members

This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
This commit is contained in:
Rémi Verschelde
2022-04-04 15:06:57 +02:00
parent 53317bbe14
commit f8ab79e68a
258 changed files with 2398 additions and 2421 deletions

View File

@@ -41,7 +41,7 @@
#include "servers/rendering/shader_compiler.h"
class RendererCanvasRenderRD : public RendererCanvasRender {
RendererStorageRD *storage;
RendererStorageRD *storage = nullptr;
enum {
BASE_UNIFORM_SET = 0,
@@ -200,7 +200,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
}
struct CanvasMaterialData : public RendererRD::MaterialData {
CanvasShaderData *shader_data;
CanvasShaderData *shader_data = nullptr;
RID uniform_set;
virtual void set_render_priority(int p_priority) {}
@@ -361,7 +361,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
uint32_t pad2;
};
LightUniform *light_uniforms;
LightUniform *light_uniforms = nullptr;
RID lights_uniform_buffer;
RID canvas_state_buffer;