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Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
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@@ -48,48 +48,48 @@ class EditorFileDialog;
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class SpriteFramesEditor : public HSplitContainer {
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GDCLASS(SpriteFramesEditor, HSplitContainer);
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Button *load;
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Button *load_sheet;
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Button *_delete;
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Button *copy;
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Button *paste;
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Button *empty;
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Button *empty2;
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Button *move_up;
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Button *move_down;
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Button *zoom_out;
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Button *zoom_reset;
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Button *zoom_in;
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ItemList *tree;
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Button *load = nullptr;
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Button *load_sheet = nullptr;
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Button *_delete = nullptr;
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Button *copy = nullptr;
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Button *paste = nullptr;
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Button *empty = nullptr;
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Button *empty2 = nullptr;
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Button *move_up = nullptr;
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Button *move_down = nullptr;
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Button *zoom_out = nullptr;
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Button *zoom_reset = nullptr;
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Button *zoom_in = nullptr;
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ItemList *tree = nullptr;
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bool loading_scene;
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int sel;
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Button *new_anim;
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Button *remove_anim;
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Button *new_anim = nullptr;
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Button *remove_anim = nullptr;
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Tree *animations;
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SpinBox *anim_speed;
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CheckButton *anim_loop;
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Tree *animations = nullptr;
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SpinBox *anim_speed = nullptr;
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CheckButton *anim_loop = nullptr;
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EditorFileDialog *file;
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EditorFileDialog *file = nullptr;
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AcceptDialog *dialog;
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AcceptDialog *dialog = nullptr;
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SpriteFrames *frames;
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SpriteFrames *frames = nullptr;
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StringName edited_anim;
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ConfirmationDialog *delete_dialog;
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ConfirmationDialog *delete_dialog = nullptr;
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ConfirmationDialog *split_sheet_dialog;
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ScrollContainer *split_sheet_scroll;
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TextureRect *split_sheet_preview;
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SpinBox *split_sheet_h;
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SpinBox *split_sheet_v;
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Button *split_sheet_zoom_out;
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Button *split_sheet_zoom_reset;
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Button *split_sheet_zoom_in;
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EditorFileDialog *file_split_sheet;
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ConfirmationDialog *split_sheet_dialog = nullptr;
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ScrollContainer *split_sheet_scroll = nullptr;
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TextureRect *split_sheet_preview = nullptr;
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SpinBox *split_sheet_h = nullptr;
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SpinBox *split_sheet_v = nullptr;
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Button *split_sheet_zoom_out = nullptr;
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Button *split_sheet_zoom_reset = nullptr;
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Button *split_sheet_zoom_in = nullptr;
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EditorFileDialog *file_split_sheet = nullptr;
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Set<int> frames_selected;
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Set<int> frames_toggled_by_mouse_hover;
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int last_frame_selected;
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@@ -129,7 +129,7 @@ class SpriteFramesEditor : public HSplitContainer {
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bool updating;
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UndoRedo *undo_redo;
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UndoRedo *undo_redo = nullptr;
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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@@ -164,8 +164,8 @@ public:
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class SpriteFramesEditorPlugin : public EditorPlugin {
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GDCLASS(SpriteFramesEditorPlugin, EditorPlugin);
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SpriteFramesEditor *frames_editor;
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Button *button;
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SpriteFramesEditor *frames_editor = nullptr;
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Button *button = nullptr;
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public:
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virtual String get_name() const override { return "SpriteFrames"; }
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