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Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
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@@ -60,10 +60,10 @@ class BoneTransformEditor : public VBoxContainer {
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Rect2 background_rects[5];
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Skeleton3D *skeleton;
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Skeleton3D *skeleton = nullptr;
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// String property;
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UndoRedo *undo_redo;
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UndoRedo *undo_redo = nullptr;
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bool toggle_enabled = false;
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bool updating = false;
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@@ -108,26 +108,26 @@ class Skeleton3DEditor : public VBoxContainer {
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Transform3D relative_rest; // Relative to skeleton node.
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};
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EditorInspectorPluginSkeleton *editor_plugin;
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EditorInspectorPluginSkeleton *editor_plugin = nullptr;
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Skeleton3D *skeleton;
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Skeleton3D *skeleton = nullptr;
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Tree *joint_tree = nullptr;
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BoneTransformEditor *rest_editor = nullptr;
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BoneTransformEditor *pose_editor = nullptr;
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VSeparator *separator;
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VSeparator *separator = nullptr;
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MenuButton *skeleton_options = nullptr;
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Button *edit_mode_button;
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Button *edit_mode_button = nullptr;
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bool edit_mode = false;
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HBoxContainer *animation_hb;
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Button *key_loc_button;
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Button *key_rot_button;
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Button *key_scale_button;
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Button *key_insert_button;
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Button *key_insert_all_button;
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HBoxContainer *animation_hb = nullptr;
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Button *key_loc_button = nullptr;
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Button *key_rot_button = nullptr;
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Button *key_scale_button = nullptr;
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Button *key_insert_button = nullptr;
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Button *key_insert_all_button = nullptr;
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EditorFileDialog *file_dialog = nullptr;
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@@ -163,7 +163,7 @@ class Skeleton3DEditor : public VBoxContainer {
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void set_bone_options_enabled(const bool p_bone_options_enabled);
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// Handle.
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MeshInstance3D *handles_mesh_instance;
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MeshInstance3D *handles_mesh_instance = nullptr;
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Ref<ImmediateMesh> handles_mesh;
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Ref<ShaderMaterial> handle_material;
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Ref<Shader> handle_shader;
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@@ -220,7 +220,7 @@ class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
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friend class Skeleton3DEditorPlugin;
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Skeleton3DEditor *skel_editor;
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Skeleton3DEditor *skel_editor = nullptr;
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public:
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virtual bool can_handle(Object *p_object) override;
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@@ -230,7 +230,7 @@ public:
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class Skeleton3DEditorPlugin : public EditorPlugin {
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GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
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EditorInspectorPluginSkeleton *skeleton_plugin;
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EditorInspectorPluginSkeleton *skeleton_plugin = nullptr;
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public:
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virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
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