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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Zero initialize all pointer class and struct members

This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
This commit is contained in:
Rémi Verschelde
2022-04-04 15:06:57 +02:00
parent 53317bbe14
commit f8ab79e68a
258 changed files with 2398 additions and 2421 deletions

View File

@@ -60,10 +60,10 @@ class BoneTransformEditor : public VBoxContainer {
Rect2 background_rects[5];
Skeleton3D *skeleton;
Skeleton3D *skeleton = nullptr;
// String property;
UndoRedo *undo_redo;
UndoRedo *undo_redo = nullptr;
bool toggle_enabled = false;
bool updating = false;
@@ -108,26 +108,26 @@ class Skeleton3DEditor : public VBoxContainer {
Transform3D relative_rest; // Relative to skeleton node.
};
EditorInspectorPluginSkeleton *editor_plugin;
EditorInspectorPluginSkeleton *editor_plugin = nullptr;
Skeleton3D *skeleton;
Skeleton3D *skeleton = nullptr;
Tree *joint_tree = nullptr;
BoneTransformEditor *rest_editor = nullptr;
BoneTransformEditor *pose_editor = nullptr;
VSeparator *separator;
VSeparator *separator = nullptr;
MenuButton *skeleton_options = nullptr;
Button *edit_mode_button;
Button *edit_mode_button = nullptr;
bool edit_mode = false;
HBoxContainer *animation_hb;
Button *key_loc_button;
Button *key_rot_button;
Button *key_scale_button;
Button *key_insert_button;
Button *key_insert_all_button;
HBoxContainer *animation_hb = nullptr;
Button *key_loc_button = nullptr;
Button *key_rot_button = nullptr;
Button *key_scale_button = nullptr;
Button *key_insert_button = nullptr;
Button *key_insert_all_button = nullptr;
EditorFileDialog *file_dialog = nullptr;
@@ -163,7 +163,7 @@ class Skeleton3DEditor : public VBoxContainer {
void set_bone_options_enabled(const bool p_bone_options_enabled);
// Handle.
MeshInstance3D *handles_mesh_instance;
MeshInstance3D *handles_mesh_instance = nullptr;
Ref<ImmediateMesh> handles_mesh;
Ref<ShaderMaterial> handle_material;
Ref<Shader> handle_shader;
@@ -220,7 +220,7 @@ class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
friend class Skeleton3DEditorPlugin;
Skeleton3DEditor *skel_editor;
Skeleton3DEditor *skel_editor = nullptr;
public:
virtual bool can_handle(Object *p_object) override;
@@ -230,7 +230,7 @@ public:
class Skeleton3DEditorPlugin : public EditorPlugin {
GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
EditorInspectorPluginSkeleton *skeleton_plugin;
EditorInspectorPluginSkeleton *skeleton_plugin = nullptr;
public:
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;