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Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
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@@ -68,38 +68,38 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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Button *uv_edit_mode[4];
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Ref<ButtonGroup> uv_edit_group;
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Polygon2D *node;
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Polygon2D *node = nullptr;
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UVMode uv_mode;
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AcceptDialog *uv_edit;
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AcceptDialog *uv_edit = nullptr;
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Button *uv_button[UV_MODE_MAX];
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Button *b_snap_enable;
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Button *b_snap_grid;
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Panel *uv_edit_draw;
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HSlider *uv_zoom;
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SpinBox *uv_zoom_value;
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HScrollBar *uv_hscroll;
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VScrollBar *uv_vscroll;
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MenuButton *uv_menu;
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TextureRect *uv_icon_zoom;
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Button *b_snap_enable = nullptr;
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Button *b_snap_grid = nullptr;
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Panel *uv_edit_draw = nullptr;
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HSlider *uv_zoom = nullptr;
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SpinBox *uv_zoom_value = nullptr;
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HScrollBar *uv_hscroll = nullptr;
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VScrollBar *uv_vscroll = nullptr;
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MenuButton *uv_menu = nullptr;
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TextureRect *uv_icon_zoom = nullptr;
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Ref<ViewPanner> uv_panner;
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void _uv_scroll_callback(Vector2 p_scroll_vec, bool p_alt);
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void _uv_pan_callback(Vector2 p_scroll_vec);
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void _uv_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt);
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VBoxContainer *bone_scroll_main_vb;
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ScrollContainer *bone_scroll;
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VBoxContainer *bone_scroll_vb;
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Button *sync_bones;
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HSlider *bone_paint_strength;
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SpinBox *bone_paint_radius;
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Label *bone_paint_radius_label;
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VBoxContainer *bone_scroll_main_vb = nullptr;
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ScrollContainer *bone_scroll = nullptr;
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VBoxContainer *bone_scroll_vb = nullptr;
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Button *sync_bones = nullptr;
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HSlider *bone_paint_strength = nullptr;
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SpinBox *bone_paint_radius = nullptr;
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Label *bone_paint_radius_label = nullptr;
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bool bone_painting;
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int bone_painting_bone;
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Vector<float> prev_weights;
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Vector2 bone_paint_pos;
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AcceptDialog *grid_settings;
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AcceptDialog *grid_settings = nullptr;
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void _sync_bones();
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void _update_bone_list();
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@@ -123,9 +123,9 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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Vector2 uv_drag_from;
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bool updating_uv_scroll;
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AcceptDialog *error;
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AcceptDialog *error = nullptr;
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Button *button_uv;
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Button *button_uv = nullptr;
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bool use_snap;
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bool snap_show_grid;
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