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mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Zero initialize all pointer class and struct members

This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
This commit is contained in:
Rémi Verschelde
2022-04-04 15:06:57 +02:00
parent 53317bbe14
commit f8ab79e68a
258 changed files with 2398 additions and 2421 deletions

View File

@@ -68,38 +68,38 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Button *uv_edit_mode[4];
Ref<ButtonGroup> uv_edit_group;
Polygon2D *node;
Polygon2D *node = nullptr;
UVMode uv_mode;
AcceptDialog *uv_edit;
AcceptDialog *uv_edit = nullptr;
Button *uv_button[UV_MODE_MAX];
Button *b_snap_enable;
Button *b_snap_grid;
Panel *uv_edit_draw;
HSlider *uv_zoom;
SpinBox *uv_zoom_value;
HScrollBar *uv_hscroll;
VScrollBar *uv_vscroll;
MenuButton *uv_menu;
TextureRect *uv_icon_zoom;
Button *b_snap_enable = nullptr;
Button *b_snap_grid = nullptr;
Panel *uv_edit_draw = nullptr;
HSlider *uv_zoom = nullptr;
SpinBox *uv_zoom_value = nullptr;
HScrollBar *uv_hscroll = nullptr;
VScrollBar *uv_vscroll = nullptr;
MenuButton *uv_menu = nullptr;
TextureRect *uv_icon_zoom = nullptr;
Ref<ViewPanner> uv_panner;
void _uv_scroll_callback(Vector2 p_scroll_vec, bool p_alt);
void _uv_pan_callback(Vector2 p_scroll_vec);
void _uv_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt);
VBoxContainer *bone_scroll_main_vb;
ScrollContainer *bone_scroll;
VBoxContainer *bone_scroll_vb;
Button *sync_bones;
HSlider *bone_paint_strength;
SpinBox *bone_paint_radius;
Label *bone_paint_radius_label;
VBoxContainer *bone_scroll_main_vb = nullptr;
ScrollContainer *bone_scroll = nullptr;
VBoxContainer *bone_scroll_vb = nullptr;
Button *sync_bones = nullptr;
HSlider *bone_paint_strength = nullptr;
SpinBox *bone_paint_radius = nullptr;
Label *bone_paint_radius_label = nullptr;
bool bone_painting;
int bone_painting_bone;
Vector<float> prev_weights;
Vector2 bone_paint_pos;
AcceptDialog *grid_settings;
AcceptDialog *grid_settings = nullptr;
void _sync_bones();
void _update_bone_list();
@@ -123,9 +123,9 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Vector2 uv_drag_from;
bool updating_uv_scroll;
AcceptDialog *error;
AcceptDialog *error = nullptr;
Button *button_uv;
Button *button_uv = nullptr;
bool use_snap;
bool snap_show_grid;