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Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
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@@ -40,7 +40,7 @@ class Engine {
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public:
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struct Singleton {
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StringName name;
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Object *ptr;
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Object *ptr = nullptr;
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StringName class_name; //used for binding generation hinting
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bool user_created = false;
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Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName());
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