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Improve save handling for built-in scripts
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@@ -1548,8 +1548,10 @@ void EditorNode::_save_scene(String p_file, int idx) {
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err = ResourceSaver::save(p_file, sdata, flg);
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_save_external_resources();
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// This needs to be emitted before saving external resources.
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emit_signal("scene_saved", p_file);
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_save_external_resources();
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editor_data.save_editor_external_data();
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for (List<Ref<AnimatedValuesBackup>>::Element *E = anim_backups.front(); E; E = E->next()) {
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@@ -5668,6 +5670,7 @@ void EditorNode::_bind_methods() {
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ADD_SIGNAL(MethodInfo("request_help_search"));
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ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::POOL_STRING_ARRAY, "args")));
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ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
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ADD_SIGNAL(MethodInfo("scene_saved", PropertyInfo(Variant::STRING, "path")));
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}
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static Node *_resource_get_edited_scene() {
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