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-Added EXR supprot for HDR (no BC6 compression yet though)
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
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@@ -71,6 +71,8 @@ void TextureEditor::_notification(int p_what) {
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String format;
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if (texture->cast_to<ImageTexture>()) {
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format = Image::get_format_name(texture->cast_to<ImageTexture>()->get_format());
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} else if (texture->cast_to<StreamTexture>()) {
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format = Image::get_format_name(texture->cast_to<StreamTexture>()->get_format());
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} else {
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format = texture->get_class();
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}
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