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C#: Ensure native handles are freed after switch to .NET Core

Finalizers are longer guaranteed to be called on exit now that
we switched to .NET Core. This results in native instances leaking.

The only solution I can think of so far is to keep a list of all
instances alive to dispose when the AssemblyLoadContext.Unloading
event is raised.
This commit is contained in:
Ignacio Roldán Etcheverry
2021-12-28 23:25:16 +01:00
parent 4d710bf659
commit f88d8902cf
15 changed files with 185 additions and 32 deletions

View File

@@ -68,6 +68,7 @@ void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks) {
CHECK_CALLBACK_NOT_NULL(GCHandleBridge, FreeGCHandle);
CHECK_CALLBACK_NOT_NULL(DebuggingUtils, InstallTraceListener);
CHECK_CALLBACK_NOT_NULL(Dispatcher, InitializeDefaultGodotTaskScheduler);
CHECK_CALLBACK_NOT_NULL(DisposablesTracker, OnGodotShuttingDown);
managed_callbacks = p_managed_callbacks;