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Avoid a crash when an node of the AnimationTree is invalid

This commit is contained in:
fabriceci
2021-08-19 16:01:08 +02:00
parent 30a5cdc093
commit f871f13340

View File

@@ -126,6 +126,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
graph->add_child(node);
Ref<AnimationNode> agnode = blend_tree->get_node(E);
ERR_CONTINUE(!agnode.is_valid());
node->set_position_offset(blend_tree->get_node_position(E) * EDSCALE);