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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Fix some issues found by cppcheck.

This commit is contained in:
bruvzg
2022-04-05 13:40:26 +03:00
parent 72407a9cfb
commit f851c4aa33
163 changed files with 776 additions and 767 deletions

View File

@@ -3865,7 +3865,7 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
actions.uniforms = &uniforms;
RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
Error err = scene_singleton->volumetric_fog.compiler.compile(RS::SHADER_FOG, code, &actions, path, gen_code);
ERR_FAIL_COND_MSG(err != OK, "Fog shader compilation failed.");
@@ -3966,7 +3966,7 @@ Variant RendererSceneRenderRD::FogShaderData::get_default_parameter(const String
}
RS::ShaderNativeSourceCode RendererSceneRenderRD::FogShaderData::get_native_source_code() const {
RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
return scene_singleton->volumetric_fog.shader.version_get_native_source_code(version);
}
@@ -3976,7 +3976,7 @@ RendererSceneRenderRD::FogShaderData::FogShaderData() {
}
RendererSceneRenderRD::FogShaderData::~FogShaderData() {
RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
ERR_FAIL_COND(!scene_singleton);
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
@@ -3988,7 +3988,7 @@ RendererSceneRenderRD::FogShaderData::~FogShaderData() {
// Fog material
bool RendererSceneRenderRD::FogMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton;
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
uniform_set_updated = true;
@@ -4276,7 +4276,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
FogMaterialData *material = nullptr;
if (fog_material.is_valid()) {
material = (FogMaterialData *)material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG);
material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG));
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -4284,7 +4284,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
if (!material) {
fog_material = volumetric_fog.default_material;
material = (FogMaterialData *)material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG);
material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG));
}
ERR_FAIL_COND(!material);
@@ -5732,7 +5732,7 @@ void fog() {
material_storage->material_initialize(volumetric_fog.default_material);
material_storage->material_set_shader(volumetric_fog.default_material, volumetric_fog.default_shader);
FogMaterialData *md = (FogMaterialData *)material_storage->material_get_data(volumetric_fog.default_material, RendererRD::SHADER_TYPE_FOG);
FogMaterialData *md = static_cast<FogMaterialData *>(material_storage->material_get_data(volumetric_fog.default_material, RendererRD::SHADER_TYPE_FOG));
volumetric_fog.default_shader_rd = volumetric_fog.shader.version_get_shader(md->shader_data->version, 0);
Vector<RD::Uniform> uniforms;