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Add inline ColorPicker to Script text editor.
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232
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@@ -30,6 +30,7 @@
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#define SCRIPT_TEXT_EDITOR_H
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#include "script_editor_plugin.h"
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#include "scene/gui/color_picker.h"
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class ScriptTextEditor : public ScriptEditorBase {
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@@ -47,10 +48,16 @@ class ScriptTextEditor : public ScriptEditorBase {
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MenuButton *edit_menu;
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MenuButton *search_menu;
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PopupMenu *context_menu;
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GotoLineDialog *goto_line_dialog;
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ScriptEditorQuickOpen *quick_open;
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PopupPanel *color_panel;
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ColorPicker *color_picker;
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int color_line;
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String color_args;
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enum {
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EDIT_UNDO,
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EDIT_REDO,
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@@ -67,6 +74,7 @@ class ScriptTextEditor : public ScriptEditorBase {
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EDIT_INDENT_RIGHT,
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EDIT_INDENT_LEFT,
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EDIT_CLONE_DOWN,
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EDIT_PICK_COLOR,
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SEARCH_FIND,
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SEARCH_FIND_NEXT,
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SEARCH_FIND_PREV,
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@@ -96,6 +104,9 @@ protected:
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static void _bind_methods();
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void _edit_option(int p_op);
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void _make_context_menu(bool p_selection, bool p_color);
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void _text_edit_input_event(const InputEvent& ev);
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void _color_changed(const Color& p_color);
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void _goto_line(int p_line) { goto_line(p_line); }
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void _lookup_symbol(const String& p_symbol,int p_row, int p_column);
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