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Proofread and improve the whole class reference
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
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@@ -106,7 +106,7 @@
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Moves the number toward a value, based on the third input.
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</constant>
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<constant name="MATH_DECTIME" value="30" enum="BuiltinFunc">
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Return the result of 'value' decreased by 'step' * 'amount'.
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Return the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code].
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</constant>
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<constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc">
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Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
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@@ -139,10 +139,10 @@
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Convert the input from decibel volume to linear volume.
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</constant>
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<constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc">
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Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis).
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Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis).
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</constant>
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<constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc">
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Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle).
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Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).
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</constant>
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<constant name="MATH_WRAP" value="43" enum="BuiltinFunc">
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</constant>
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@@ -203,7 +203,8 @@
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Deserialize a [Variant] from a [PoolByteArray] serialized using [constant VAR_TO_BYTES].
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</constant>
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<constant name="COLORN" value="63" enum="BuiltinFunc">
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Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
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Return the [Color] with the given name and alpha ranging from 0 to 1
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[b]Note:[/b] Names are defined in [code]color_names.inc[/code].
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</constant>
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<constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc">
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Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
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