You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Proofread and improve the whole class reference
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
This commit is contained in:
@@ -4,8 +4,9 @@
|
||||
Base script that can be used to add extension functions to the editor.
|
||||
</brief_description>
|
||||
<description>
|
||||
Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
|
||||
Example script:
|
||||
Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File > Run[/b] menu option (or by pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
|
||||
[b]Note:[/b] Extending scripts need to have [code]tool mode[/code] enabled.
|
||||
[b]Example script:[/b]
|
||||
[codeblock]
|
||||
tool
|
||||
extends EditorScript
|
||||
@@ -13,7 +14,7 @@
|
||||
func _run():
|
||||
print("Hello from the Godot Editor!")
|
||||
[/codeblock]
|
||||
Note that the script is run in the Editor context, which means the output is visible in the console window started with the Editor (STDOUT) instead of the usual Godot [i]Output[/i] dock.
|
||||
[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
@@ -22,7 +23,7 @@
|
||||
<return type="void">
|
||||
</return>
|
||||
<description>
|
||||
This method is executed by the Editor when [code]File -> Run[/code] is used.
|
||||
This method is executed by the Editor when [b]File > Run[/b] is used.
|
||||
</description>
|
||||
</method>
|
||||
<method name="add_root_node">
|
||||
@@ -32,7 +33,7 @@
|
||||
</argument>
|
||||
<description>
|
||||
Adds [code]node[/code] as a child of the root node in the editor context.
|
||||
WARNING: The implementation of this method is currently disabled.
|
||||
[b]Warning:[/b] The implementation of this method is currently disabled.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_editor_interface">
|
||||
|
||||
Reference in New Issue
Block a user