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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Proofread and improve the whole class reference

- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
This commit is contained in:
Hugo Locurcio
2019-06-22 01:04:47 +02:00
parent 538c8eec15
commit f7f6115f76
330 changed files with 2585 additions and 2474 deletions

View File

@@ -4,8 +4,9 @@
Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -&gt; Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
Example script:
Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File &gt; Run[/b] menu option (or by pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
[b]Note:[/b] Extending scripts need to have [code]tool mode[/code] enabled.
[b]Example script:[/b]
[codeblock]
tool
extends EditorScript
@@ -13,7 +14,7 @@
func _run():
print("Hello from the Godot Editor!")
[/codeblock]
Note that the script is run in the Editor context, which means the output is visible in the console window started with the Editor (STDOUT) instead of the usual Godot [i]Output[/i] dock.
[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
</description>
<tutorials>
</tutorials>
@@ -22,7 +23,7 @@
<return type="void">
</return>
<description>
This method is executed by the Editor when [code]File -&gt; Run[/code] is used.
This method is executed by the Editor when [b]File &gt; Run[/b] is used.
</description>
</method>
<method name="add_root_node">
@@ -32,7 +33,7 @@
</argument>
<description>
Adds [code]node[/code] as a child of the root node in the editor context.
WARNING: The implementation of this method is currently disabled.
[b]Warning:[/b] The implementation of this method is currently disabled.
</description>
</method>
<method name="get_editor_interface">