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Replace Array return types with TypedArray 3
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@@ -1216,9 +1216,9 @@ public:
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virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
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virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;
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Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const;
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Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
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Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const;
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PackedInt64Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const;
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PackedInt64Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
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PackedInt64Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const;
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enum InstanceFlags {
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INSTANCE_FLAG_USE_BAKED_LIGHT,
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@@ -1581,7 +1581,7 @@ private:
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RID _mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count);
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void _mesh_add_surface(RID p_mesh, const Dictionary &p_surface);
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Dictionary _mesh_get_surface(RID p_mesh, int p_idx);
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Array _instance_geometry_get_shader_uniform_list(RID p_instance) const;
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TypedArray<Dictionary> _instance_geometry_get_shader_uniform_list(RID p_instance) const;
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TypedArray<Image> _bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size);
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void _particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses);
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};
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