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Replace Array return types with TypedArray 3
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@@ -70,44 +70,44 @@ Array RenderingServer::_texture_debug_usage_bind() {
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return arr;
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}
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static Array to_array(const Vector<ObjectID> &ids) {
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Array a;
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static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) {
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PackedInt64Array a;
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a.resize(ids.size());
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for (int i = 0; i < ids.size(); ++i) {
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a[i] = ids[i];
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a.write[i] = ids[i];
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}
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return a;
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}
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Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
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PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
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if (RSG::threaded) {
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WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
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}
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Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
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return to_array(ids);
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return to_int_array(ids);
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}
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Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
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PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
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if (RSG::threaded) {
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WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
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}
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Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
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return to_array(ids);
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return to_int_array(ids);
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}
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Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
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PackedInt64Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
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if (RSG::threaded) {
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WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
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}
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Vector<Plane> planes;
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for (int i = 0; i < p_convex.size(); ++i) {
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Variant v = p_convex[i];
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ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array());
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ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array());
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planes.push_back(v);
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}
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Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
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return to_array(ids);
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return to_int_array(ids);
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}
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RID RenderingServer::get_test_texture() {
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@@ -1626,7 +1626,7 @@ Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
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return d;
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}
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Array RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const {
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TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_uniform_list(RID p_instance) const {
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List<PropertyInfo> params;
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instance_geometry_get_shader_uniform_list(p_instance, ¶ms);
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return convert_property_list(¶ms);
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