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Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated

Marks NavigationServer3D.region_bake_navigation_mesh() as deprecated.
This commit is contained in:
smix8
2023-07-07 00:31:33 +02:00
parent b7c2fd2e9a
commit f7ebce2626
6 changed files with 14 additions and 1 deletions

View File

@@ -446,10 +446,13 @@ COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navi
region->set_mesh(p_navigation_mesh);
}
#ifndef DISABLE_DEPRECATED
void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) {
ERR_FAIL_COND(p_navigation_mesh.is_null());
ERR_FAIL_COND(p_root_node == nullptr);
WARN_PRINT_ONCE("NavigationServer3D::region_bake_navigation_mesh() is deprecated due to core threading changes. To upgrade existing code, first create a NavigationMeshSourceGeometryData3D resource. Use this resource with method parse_source_geometry_data() to parse the SceneTree for nodes that should contribute to the navigation mesh baking. The SceneTree parsing needs to happen on the main thread. After the parsing is finished use the resource with method bake_from_source_geometry_data() to bake a navigation mesh..");
#ifndef _3D_DISABLED
NavigationMeshGenerator::get_singleton()->clear(p_navigation_mesh);
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
@@ -458,6 +461,7 @@ void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_na
NavigationMeshGenerator::get_singleton()->bake_from_source_geometry_data(p_navigation_mesh, source_geometry_data);
#endif
}
#endif // DISABLE_DEPRECATED
int GodotNavigationServer::region_get_connections_count(RID p_region) const {
NavRegion *region = region_owner.get_or_null(p_region);