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Allow overriding how scripted objects are converted to strings
solves #26796 - ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts - ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings - IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance - ADD Documentation about `Object.to_string` and `Object._to_string` - Changed `Variant::operator String` to use `obj->to_string()`
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@@ -30,6 +30,7 @@
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#include "script_language.h"
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#include "core/core_string_names.h"
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#include "core/project_settings.h"
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ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
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