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Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
Add normal map to tilemaps and tilesets
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@@ -53,6 +53,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
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Sprite *mi = child->cast_to<Sprite>();
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Ref<Texture> texture = mi->get_texture();
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Ref<Texture> normal_map = mi->get_normal_map();
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Ref<ShaderMaterial> material = mi->get_material();
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if (texture.is_null())
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@@ -67,6 +68,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
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}
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p_library->tile_set_texture(id, texture);
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p_library->tile_set_normal_map(id, normal_map);
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p_library->tile_set_material(id, material);
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p_library->tile_set_modulate(id, mi->get_modulate());
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