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Improve shader time roll over

- Resurrect it for GL ES 2
- Add it to the Vulkan rasterizer
- Expose the setting from the `RenderingServer`, since it does not belong in any specific rasterizer
This commit is contained in:
Pedro J. Estébanez
2020-04-29 22:34:09 +02:00
parent 92d4a0cbd2
commit f7706659b5
3 changed files with 11 additions and 3 deletions

View File

@@ -2400,6 +2400,9 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));