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Fix fake null-motion mouse event flood
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit. Fixes #26460.
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@@ -355,7 +355,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
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Ref<InputEventMouseButton> button_event;
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button_event.instance();
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button_event->set_device(-1);
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button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
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button_event->set_position(st->get_position());
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button_event->set_global_position(st->get_position());
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button_event->set_pressed(st->is_pressed());
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@@ -384,7 +384,7 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
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Ref<InputEventMouseMotion> motion_event;
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motion_event.instance();
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motion_event->set_device(-1);
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motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
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motion_event->set_position(sd->get_position());
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motion_event->set_global_position(sd->get_position());
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motion_event->set_relative(sd->get_relative());
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@@ -602,7 +602,7 @@ void InputDefault::ensure_touch_mouse_raised() {
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Ref<InputEventMouseButton> button_event;
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button_event.instance();
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button_event->set_device(-1);
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button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
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button_event->set_position(mouse_pos);
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button_event->set_global_position(mouse_pos);
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button_event->set_pressed(false);
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