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Signals: Manually port most of remaining connect_compat uses

It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
This commit is contained in:
Rémi Verschelde
2020-02-21 23:26:13 +01:00
parent 01afc442c7
commit f742dabafe
50 changed files with 187 additions and 244 deletions

View File

@@ -30,14 +30,14 @@
#include "visual_script.h"
#include <stdint.h>
#include "core/core_string_names.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/main/node.h"
#include "visual_script_nodes.h"
#include <stdint.h>
//used by editor, this is not really saved
void VisualScriptNode::set_breakpoint(bool p_breakpoint) {
breakpoint = p_breakpoint;