You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
This commit is contained in:
@@ -30,14 +30,14 @@
|
||||
|
||||
#include "visual_script.h"
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "core/core_string_names.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/project_settings.h"
|
||||
#include "scene/main/node.h"
|
||||
#include "visual_script_nodes.h"
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
//used by editor, this is not really saved
|
||||
void VisualScriptNode::set_breakpoint(bool p_breakpoint) {
|
||||
breakpoint = p_breakpoint;
|
||||
|
||||
Reference in New Issue
Block a user