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Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
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@@ -1089,6 +1089,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
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void SceneTreeEditor::_bind_methods() {
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ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree); // Still used by some connect_compat.
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ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
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ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
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