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Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
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@@ -1501,16 +1501,16 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
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void AnimationPlayerEditor::_start_onion_skinning() {
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// FIXME: Using "idle_frame" makes onion layers update one frame behind the current.
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if (!get_tree()->is_connected_compat("idle_frame", this, "call_deferred")) {
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get_tree()->connect_compat("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
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if (!get_tree()->is_connected("idle_frame", callable_mp((Object *)this, &Object::call_deferred))) {
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get_tree()->connect("idle_frame", callable_mp((Object *)this, &Object::call_deferred), varray("_prepare_onion_layers_1"));
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}
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}
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void AnimationPlayerEditor::_stop_onion_skinning() {
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if (get_tree()->is_connected_compat("idle_frame", this, "call_deferred")) {
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if (get_tree()->is_connected("idle_frame", callable_mp((Object *)this, &Object::call_deferred))) {
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get_tree()->disconnect_compat("idle_frame", this, "call_deferred");
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get_tree()->disconnect("idle_frame", callable_mp((Object *)this, &Object::call_deferred));
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_free_onion_layers();
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