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Correctly flip texture src region
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@@ -680,11 +680,22 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R
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rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
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rect->rect.size.x = -rect->rect.size.x;
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}
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if (p_src_rect.size.x < 0) {
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rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
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rect->source.size.x = -rect->source.size.x;
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}
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if (p_rect.size.y < 0) {
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rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
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rect->rect.size.y = -rect->rect.size.y;
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}
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if (p_src_rect.size.y < 0) {
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rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
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rect->source.size.y = -rect->source.size.y;
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}
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if (p_transpose) {
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rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
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SWAP(rect->rect.size.x, rect->rect.size.y);
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