You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Fix debugger immediate disconnect
Address https://github.com/godotengine/godot/issues/108518
This commit is contained in:
@@ -311,7 +311,9 @@ void EditorDebuggerNode::stop(bool p_force) {
|
|||||||
|
|
||||||
// Also close all debugging sessions.
|
// Also close all debugging sessions.
|
||||||
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
|
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
|
||||||
dbg->_stop_and_notify();
|
if (dbg->is_session_active()) {
|
||||||
|
dbg->_stop_and_notify();
|
||||||
|
}
|
||||||
});
|
});
|
||||||
_break_state_changed();
|
_break_state_changed();
|
||||||
breakpoints.clear();
|
breakpoints.clear();
|
||||||
|
|||||||
@@ -33,6 +33,8 @@
|
|||||||
#include "jni_utils.h"
|
#include "jni_utils.h"
|
||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
#ifdef TOOLS_ENABLED
|
||||||
|
#include "editor/debugger/editor_debugger_node.h"
|
||||||
|
#include "editor/debugger/script_editor_debugger.h"
|
||||||
#include "editor/run/editor_run_bar.h"
|
#include "editor/run/editor_run_bar.h"
|
||||||
#include "main/main.h"
|
#include "main/main.h"
|
||||||
#endif
|
#endif
|
||||||
@@ -53,6 +55,17 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_editor_utils_EditorUtils_runSc
|
|||||||
|
|
||||||
EditorRunBar *editor_run_bar = EditorRunBar::get_singleton();
|
EditorRunBar *editor_run_bar = EditorRunBar::get_singleton();
|
||||||
if (editor_run_bar != nullptr) {
|
if (editor_run_bar != nullptr) {
|
||||||
|
editor_run_bar->stop_playing();
|
||||||
|
// Ensure that all ScriptEditorDebugger instances are explicitly stopped.
|
||||||
|
// If not, a closing instance from the previous run session will trigger `_stop_and_notify()`, in turn causing
|
||||||
|
// the closure of the ScriptEditorDebugger instances of the run session we're about to launch.
|
||||||
|
EditorDebuggerNode *dbg_node = EditorDebuggerNode::get_singleton();
|
||||||
|
if (dbg_node != nullptr) {
|
||||||
|
for (int i = 0; ScriptEditorDebugger *dbg = dbg_node->get_debugger(i); i++) {
|
||||||
|
dbg->stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (scene.is_empty()) {
|
if (scene.is_empty()) {
|
||||||
editor_run_bar->play_main_scene(false);
|
editor_run_bar->play_main_scene(false);
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
Reference in New Issue
Block a user