1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Visual Shaders are back.

This commit is contained in:
Juan Linietsky
2018-07-14 18:15:42 -03:00
parent 1fc7973a00
commit f6ce73f724
32 changed files with 6368 additions and 93 deletions

View File

@@ -321,8 +321,8 @@ MainLoop *test() {
dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3;
dt["fragment"].can_discard = true;
Set<String> rm;
rm.insert("popo");
Vector<StringName> rm;
rm.push_back("popo");
Set<String> types;
types.insert("spatial");