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Visual Shaders are back.
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@@ -246,7 +246,7 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
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Point2 instance_pos = graph->get_scroll_ofs() + graph->get_size() * 0.5;
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anode->set_position(instance_pos);
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anode->set_position(instance_pos / EDSCALE);
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String base_name = add_options[p_idx].name;
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int base = 1;
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