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Add restrictions to MultiplayerSynchronizer editor and documentation
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Visibility can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility].
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[MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one.
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Internally, [MultiplayerSynchronizer] uses [method MultiplayerAPI.object_configuration_add] to notify synchronization start passing the [Node] at [member root_path] as the [code]object[/code] and itself as the [code]configuration[/code], and uses [method MultiplayerAPI.object_configuration_remove] to notify synchronization end in a similar way.
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[b]Note:[/b] Synchronization is not supported for [Object] type properties, like [Resource]. Properties that are unique to each peer, like the instance IDs of [Object]s (see [method Object.get_instance_id]) or [RID]s, will also not work in synchronization.
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</description>
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<tutorials>
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</tutorials>
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<param index="1" name="index" type="int" default="-1" />
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<description>
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Adds the property identified by the given [param path] to the list of the properties being synchronized, optionally passing an [param index].
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[b]Note:[/b] For details on restrictions and limitations on property synchronization, see [MultiplayerSynchronizer].
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</description>
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</method>
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<method name="get_properties" qualifiers="const">
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