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Move Skeleton3D init process into post_enter_tree from enter_tree
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@@ -289,12 +289,14 @@ void Skeleton3D::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_ENTER_TREE: {
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_process_changed();
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_process_changed();
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_make_dirty();
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_make_modifiers_dirty();
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force_update_all_dirty_bones();
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#if !defined(DISABLE_DEPRECATED) && !defined(PHYSICS_3D_DISABLED)
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#if !defined(DISABLE_DEPRECATED) && !defined(PHYSICS_3D_DISABLED)
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setup_simulator();
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setup_simulator();
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#endif // _DISABLE_DEPRECATED && PHYSICS_3D_DISABLED
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#endif // _DISABLE_DEPRECATED && PHYSICS_3D_DISABLED
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} break;
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case NOTIFICATION_POST_ENTER_TREE: {
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_make_dirty();
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_make_modifiers_dirty();
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force_update_all_dirty_bones();
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update_flags |= UPDATE_FLAG_POSE;
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update_flags |= UPDATE_FLAG_POSE;
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_notification(NOTIFICATION_UPDATE_SKELETON);
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_notification(NOTIFICATION_UPDATE_SKELETON);
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} break;
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} break;
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