1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Add joystick vibration support on Linux (#5043)

This commit is contained in:
Wilhem Barbier
2016-06-15 07:25:35 +02:00
committed by Rémi Verschelde
parent 333de40180
commit f665200df7
7 changed files with 189 additions and 2 deletions

View File

@@ -59,6 +59,10 @@ void Input::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_joy_axis","device","axis"),&Input::get_joy_axis);
ObjectTypeDB::bind_method(_MD("get_joy_name","device"),&Input::get_joy_name);
ObjectTypeDB::bind_method(_MD("get_joy_guid","device"),&Input::get_joy_guid);
ObjectTypeDB::bind_method(_MD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
ObjectTypeDB::bind_method(_MD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
ObjectTypeDB::bind_method(_MD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration);
ObjectTypeDB::bind_method(_MD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
ObjectTypeDB::bind_method(_MD("get_accelerometer"),&Input::get_accelerometer);
ObjectTypeDB::bind_method(_MD("get_magnetometer"),&Input::get_magnetometer);
//ObjectTypeDB::bind_method(_MD("get_mouse_pos"),&Input::get_mouse_pos); - this is not the function you want