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Fix scroll for texture_region and polygon_2d editor

This commit is contained in:
Guilherme Felipe
2019-04-25 10:51:27 -03:00
parent 9fc84061dd
commit f662f1505e
2 changed files with 7 additions and 6 deletions

View File

@@ -1060,8 +1060,7 @@ void Polygon2DEditor::_uv_draw() {
polygon_fill_color.push_back(pf);
}
Color prev_color = Color(0.5, 0.5, 0.5);
Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));
Rect2 rect;
int uv_draw_max = uvs.size();
@@ -1204,7 +1203,8 @@ void Polygon2DEditor::_uv_draw() {
uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
}
rect = rect.grow(200);
rect.position -= uv_edit_draw->get_size();
rect.size += uv_edit_draw->get_size() * 2.0;
updating_uv_scroll = true;
uv_hscroll->set_min(rect.position.x);
uv_hscroll->set_max(rect.position.x + rect.size.x);