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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Clean up Shader Preprocessor

* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
This commit is contained in:
reduz
2022-06-29 11:31:18 +02:00
committed by Juan Linietsky
parent 7b94603baa
commit f649678402
32 changed files with 548 additions and 291 deletions

View File

@@ -32,8 +32,8 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "servers/rendering_server.h"
#include "shader_preprocessor.h"
#define HAS_WARNING(flag) (warning_flags & flag)
@@ -575,6 +575,37 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_OP_MOD);
} break;
case '@': {
if (GETCHAR(0) == '@' && GETCHAR(1) == '>') {
char_idx += 2;
LocalVector<char32_t> incp;
while (GETCHAR(0) != '\n') {
incp.push_back(GETCHAR(0));
char_idx++;
}
incp.push_back(0); // Zero end it.
String include_path(incp.ptr());
include_positions.write[include_positions.size() - 1].line = tk_line;
FilePosition fp;
fp.file = include_path;
fp.line = 0;
tk_line = 0;
include_positions.push_back(fp);
} else if (GETCHAR(0) == '@' && GETCHAR(1) == '<') {
if (include_positions.size() == 1) {
return _make_token(TK_ERROR, "Invalid include exit hint @@< without matching enter hint.");
}
char_idx += 2;
include_positions.resize(include_positions.size() - 1); // Pop back.
tk_line = include_positions[include_positions.size() - 1].line; // Restore line.
} else {
return _make_token(TK_ERROR, "Invalid include enter/exit hint token (@@> and @@<)");
}
} break;
default: {
char_idx--; //go back one, since we have no idea what this is
@@ -1123,6 +1154,9 @@ void ShaderLanguage::clear() {
completion_base = TYPE_VOID;
completion_base_array = false;
include_positions.clear();
include_positions.push_back(FilePosition());
#ifdef DEBUG_ENABLED
keyword_completion_context = CF_GLOBAL_SPACE;
used_constants.clear();
@@ -4119,10 +4153,6 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
}
}
void ShaderLanguage::get_preprocessor_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords) {
ShaderPreprocessor::get_keyword_list(r_keywords, p_include_shader_keywords);
}
bool ShaderLanguage::is_control_flow_keyword(String p_keyword) {
return p_keyword == "break" ||
p_keyword == "case" ||
@@ -7682,27 +7712,6 @@ Error ShaderLanguage::_validate_precision(DataType p_type, DataPrecision p_preci
return OK;
}
Error ShaderLanguage::_preprocess_shader(const String &p_code, String &r_result, int *r_completion_type) {
Error error = OK;
ShaderPreprocessor processor(p_code);
processor.preprocess(r_result);
ShaderPreprocessor::State *state = processor.get_state();
if (!state->error.is_empty()) {
error_line = state->error_line;
error_set = true;
error_str = state->error;
error = FAILED;
}
if (r_completion_type != nullptr) {
*r_completion_type = (int)state->completion_type;
}
return error;
}
Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types, bool p_is_include) {
Token tk;
TkPos prev_pos;
@@ -9500,97 +9509,6 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
return String();
}
void ShaderLanguage::get_shader_dependencies(const String &p_code, HashSet<Ref<ShaderInclude>> *r_dependencies) {
bool reading_inc = false;
String cur_identifier;
for (int i = _get_first_ident_pos(p_code); i < p_code.length(); i++) {
if (p_code[i] == ';') {
continue;
} else if (p_code[i] <= 32) {
if (cur_identifier == "#include") {
reading_inc = true;
cur_identifier = String();
} else {
if (reading_inc) {
String path = cur_identifier;
if (path.begins_with("\"") && path.ends_with("\"")) {
path = path.substr(1, path.length() - 2);
if (!path.begins_with("res://")) {
path = path.insert(0, "res://");
}
Ref<ShaderInclude> inc = ResourceLoader::load(path);
if (inc.is_valid()) {
r_dependencies->insert(inc);
}
}
reading_inc = false;
}
}
} else {
cur_identifier += String::chr(p_code[i]);
}
}
}
String ShaderLanguage::get_shader_type_and_dependencies(const String &p_code, HashSet<Ref<ShaderInclude>> *r_dependencies) {
bool read_type = true;
bool reading_type = false;
bool reading_inc = false;
String type;
String cur_identifier;
for (int i = _get_first_ident_pos(p_code); i < p_code.length(); i++) {
if (p_code[i] == ';') {
continue;
} else if (p_code[i] <= 32) {
if (!cur_identifier.is_empty()) {
if (read_type) {
if (!reading_type) {
if (cur_identifier == "shader_type") {
reading_type = true;
cur_identifier = String();
}
} else {
type = cur_identifier;
read_type = false;
cur_identifier = String();
}
} else if (cur_identifier == "#include") {
reading_inc = true;
cur_identifier = String();
} else {
if (reading_inc) {
String path = cur_identifier;
if (path.begins_with("\"") && path.ends_with("\"")) {
path = path.substr(1, path.length() - 2);
if (!path.begins_with("res://")) {
path = path.insert(0, "res://");
}
Ref<ShaderInclude> inc = ResourceLoader::load(path);
if (inc.is_valid()) {
r_dependencies->insert(inc);
}
}
reading_inc = false;
}
}
}
} else {
cur_identifier += String::chr(p_code[i]);
}
}
if (reading_type) {
return type;
}
return String();
}
#ifdef DEBUG_ENABLED
void ShaderLanguage::_check_warning_accums() {
for (const KeyValue<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> &E : warnings_check_map2) {
@@ -9630,21 +9548,15 @@ uint32_t ShaderLanguage::get_warning_flags() const {
Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_info) {
clear();
Error err = _preprocess_shader(p_code, code);
if (err != OK) {
return err;
}
// Clear after preprocessing. Because preprocess uses the resource loader, it means if this instance is held in a singleton, it can have a changed state after.
clear();
code = p_code;
global_var_get_type_func = p_info.global_variable_type_func;
varying_function_names = p_info.varying_function_names;
nodes = nullptr;
shader = alloc_node<ShaderNode>();
err = _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types, p_info.is_include);
Error err = _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types, p_info.is_include);
#ifdef DEBUG_ENABLED
if (check_warnings) {
@@ -9661,44 +9573,7 @@ Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_i
Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint) {
clear();
int preprocessor_completion_type;
Error error = _preprocess_shader(p_code, code, &preprocessor_completion_type);
switch (preprocessor_completion_type) {
case ShaderPreprocessor::COMPLETION_TYPE_DIRECTIVE: {
static List<String> options;
if (options.is_empty()) {
ShaderPreprocessor::get_keyword_list(&options, true);
}
for (const String &E : options) {
ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_options->push_back(option);
}
return OK;
} break;
case ShaderPreprocessor::COMPLETION_TYPE_PRAGMA: {
static List<String> options;
if (options.is_empty()) {
ShaderPreprocessor::get_pragma_list(&options);
}
for (const String &E : options) {
ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_options->push_back(option);
}
return OK;
} break;
}
if (error != OK) {
return error;
}
code = p_code;
varying_function_names = p_info.varying_function_names;
nodes = nullptr;
@@ -10231,6 +10106,10 @@ String ShaderLanguage::get_error_text() {
return error_str;
}
Vector<ShaderLanguage::FilePosition> ShaderLanguage::get_include_positions() {
return include_positions;
}
int ShaderLanguage::get_error_line() {
return error_line;
}