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Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include.
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@@ -3978,6 +3978,10 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
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////////////////////////////////////////////////////////////////////////////////
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// FOG SHADER
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void RendererSceneRenderRD::FogShaderData::set_path_hint(const String &p_path) {
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path = p_path;
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}
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void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
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//compile
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