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Clean up Shader Preprocessor

* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
This commit is contained in:
reduz
2022-06-29 11:31:18 +02:00
committed by Juan Linietsky
parent 7b94603baa
commit f649678402
32 changed files with 548 additions and 291 deletions

View File

@@ -3978,6 +3978,10 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
////////////////////////////////////////////////////////////////////////////////
// FOG SHADER
void RendererSceneRenderRD::FogShaderData::set_path_hint(const String &p_path) {
path = p_path;
}
void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
//compile