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Make drag and drop into viewport add to root node by default

When dragging and dropping a texture, mesh, or scene from the FileSystem into the
2D or 3D viewport, it will be added as a child of the current scene's root node.
This commit is contained in:
foxydevloper
2021-07-29 07:15:46 -04:00
parent 48857194b3
commit f641327dcf
2 changed files with 32 additions and 24 deletions

View File

@@ -5733,11 +5733,14 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
preview_node->add_child(sprite);
label->show();
label_desc->show();
label_desc->set_text(TTR("Drag and drop to add as child of current scene's root node.\nHold Ctrl when dropping to add as child of selected node.\nHold Shift when dropping to add as sibling of selected node.\nHold Alt when dropping to add as a different node type."));
} else {
if (scene.is_valid()) {
Node *instance = scene->instantiate();
if (instance) {
preview_node->add_child(instance);
label_desc->show();
label_desc->set_text(TTR("Drag and drop to add as child of current scene's root node.\nHold Ctrl when dropping to add as child of selected node.\nHold Shift when dropping to add as sibling of selected node."));
}
}
}
@@ -6036,6 +6039,7 @@ bool CanvasItemEditorViewport::_only_packed_scenes_selected() const {
void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) {
bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
selected_files.clear();
@@ -6047,24 +6051,25 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p
return;
}
List<Node *> list = editor->get_editor_selection()->get_selected_node_list();
if (list.size() == 0) {
Node *root_node = editor->get_edited_scene();
List<Node *> selected_nodes = editor->get_editor_selection()->get_selected_node_list();
Node *root_node = editor->get_edited_scene();
if (selected_nodes.size() > 0) {
Node *selected_node = selected_nodes[0];
target_node = root_node;
if (is_ctrl) {
target_node = selected_node;
} else if (is_shift && selected_node != root_node) {
target_node = selected_node->get_parent();
}
} else {
if (root_node) {
list.push_back(root_node);
target_node = root_node;
} else {
drop_pos = p_point;
target_node = nullptr;
}
}
if (list.size() > 0) {
target_node = list[0];
if (is_shift && target_node != editor->get_edited_scene()) {
target_node = target_node->get_parent();
}
}
drop_pos = p_point;
if (is_alt && !_only_packed_scenes_selected()) {
@@ -6145,7 +6150,6 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
canvas_item_editor->get_controls_container()->add_child(label);
label_desc = memnew(Label);
label_desc->set_text(TTR("Drag & drop + Shift : Add node as sibling\nDrag & drop + Alt : Change node type"));
label_desc->add_theme_color_override("font_color", Color(0.6f, 0.6f, 0.6f, 1));
label_desc->add_theme_color_override("font_shadow_color", Color(0.2f, 0.2f, 0.2f, 1));
label_desc->add_theme_constant_override("shadow_as_outline", 1 * EDSCALE);