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Continuation of work on visual particles system

This commit is contained in:
Yuri Roubinsky
2020-09-15 10:57:40 +03:00
parent 3041becc64
commit f632e36ae5
19 changed files with 1870 additions and 162 deletions

View File

@@ -142,9 +142,11 @@ class VisualShaderEditor : public VBoxContainer {
Button *preview_shader;
OptionButton *edit_type = nullptr;
OptionButton *edit_type_standart;
OptionButton *edit_type_standard;
OptionButton *edit_type_particles;
OptionButton *edit_type_sky;
CheckBox *custom_mode_box;
bool custom_mode_enabled = false;
bool pending_update_preview;
bool shader_error;
@@ -189,7 +191,9 @@ class VisualShaderEditor : public VBoxContainer {
enum ParticlesTypeFlags {
TYPE_FLAGS_EMIT = 1,
TYPE_FLAGS_PROCESS = 2,
TYPE_FLAGS_END = 4
TYPE_FLAGS_COLLIDE = 4,
TYPE_FLAGS_EMIT_CUSTOM = 8,
TYPE_FLAGS_PROCESS_CUSTOM = 16,
};
enum SkyTypeFlags {
@@ -385,6 +389,7 @@ class VisualShaderEditor : public VBoxContainer {
Ref<VisualShaderGraphPlugin> graph_plugin;
void _mode_selected(int p_id);
void _custom_mode_toggled(bool p_enabled);
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);