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-fix bug in animation editor
-fix crash bug in physics motion, closes #1993
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@@ -1327,8 +1327,16 @@ void AnimationKeyEditor::_track_editor_draw() {
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float time = animation->track_get_key_time(idx,i);
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if (time<keys_from)
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continue;
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if (time>keys_to)
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if (time>keys_to) {
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if (first && i>0 && animation->track_get_key_value(idx,i)==animation->track_get_key_value(idx,i-1)) {
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//draw whole line
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te->draw_line(ofs+Vector2(name_limit,y+h/2),ofs+Point2(settings_limit,y+h/2),color);
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}
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break;
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}
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float x = key_hofs + name_limit + (time-keys_from)*zoom_scale;
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Ref<Texture> tex = type_icon[tt];
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