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Use half float precision buffer for 3D when HDR2D is enabled
This is necessary for Environment effects like Glow to work correctly.
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@@ -142,6 +142,8 @@ float sc_luminance_multiplier() {
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return 1.0;
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}
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#define REFLECTION_MULTIPLIER 1.0
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#define SDFGI_MAX_CASCADES 8
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/* Set 0: Base Pass (never changes) */
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