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Use half float precision buffer for 3D when HDR2D is enabled

This is necessary for Environment effects like Glow to work correctly.
This commit is contained in:
clayjohn
2025-08-25 14:03:31 -07:00
parent c7b1767560
commit f61ee7bdf6
13 changed files with 60 additions and 53 deletions

View File

@@ -244,9 +244,7 @@ public:
virtual void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) override { gi.voxel_gi_quality = p_quality; }
/* render buffers */
virtual float _render_buffers_get_luminance_multiplier();
virtual RD::DataFormat _render_buffers_get_color_format();
virtual RD::DataFormat _render_buffers_get_preferred_color_format();
virtual bool _render_buffers_can_be_storage();
virtual Ref<RenderSceneBuffers> render_buffers_create() override;
virtual void gi_set_use_half_resolution(bool p_enable) override;