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Use half float precision buffer for 3D when HDR2D is enabled
This is necessary for Environment effects like Glow to work correctly.
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@@ -244,9 +244,7 @@ public:
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virtual void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) override { gi.voxel_gi_quality = p_quality; }
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/* render buffers */
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virtual float _render_buffers_get_luminance_multiplier();
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virtual RD::DataFormat _render_buffers_get_color_format();
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virtual RD::DataFormat _render_buffers_get_preferred_color_format();
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virtual bool _render_buffers_can_be_storage();
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virtual Ref<RenderSceneBuffers> render_buffers_create() override;
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virtual void gi_set_use_half_resolution(bool p_enable) override;
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