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Display 2 decimals instead of 1 in editor frametime labels

When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.
This commit is contained in:
Hugo Locurcio
2021-11-09 17:17:55 +01:00
parent eb98fd9442
commit f61ee47a2e
2 changed files with 4 additions and 4 deletions

View File

@@ -2887,13 +2887,13 @@ void Node3DEditorViewport::_notification(int p_what) {
// Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
// Middle point is at 15 ms.
cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(1)));
cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2)));
cpu_time_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
Math::range_lerp(cpu_time, 0, 30, 0, 1)));
gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(1)));
gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
// Middle point is at 15 ms.
gpu_time_label->add_theme_color_override(
"font_color",