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fix end handles being reversed in Path3DGizmo

This commit is contained in:
Hayden Leete
2022-06-03 16:13:54 +12:00
committed by Hayden
parent b34677580c
commit f6123e00e7

View File

@@ -37,6 +37,19 @@
#include "node_3d_editor_plugin.h"
#include "scene/resources/curve.h"
static bool _is_in_handle(int p_id, int p_num_points) {
int t = (p_id + 1) % 2;
int idx = (p_id + 1) / 2;
// order of points is [out_0, out_1, in_1, out_2, in_2, ... out_n-1, in_n-1, in_n]
if (idx == 0) {
return false;
} else if (idx == (p_num_points - 1)) {
return true;
} else {
return (t == 1);
}
}
String Path3DGizmo::get_handle_name(int p_id, bool p_secondary) const {
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
@@ -47,12 +60,10 @@ String Path3DGizmo::get_handle_name(int p_id, bool p_secondary) const {
return TTR("Curve Point #") + itos(p_id);
}
p_id += 1; // Account for the first point only having an "out" handle
int idx = p_id / 2;
int t = p_id % 2;
// (p_id + 1) Accounts for the first point only having an "out" handle
int idx = (p_id + 1) / 2;
String n = TTR("Curve Point #") + itos(idx);
if (t == 1) {
if (_is_in_handle(p_id, c->get_point_count())) {
n += " In";
} else {
n += " Out";
@@ -72,13 +83,11 @@ Variant Path3DGizmo::get_handle_value(int p_id, bool p_secondary) const {
return original;
}
p_id += 1; // Account for the first point only having an "out" handle
int idx = p_id / 2;
int t = p_id % 2;
// (p_id + 1) Accounts for the first point only having an "out" handle
int idx = (p_id + 1) / 2;
Vector3 ofs;
if (t == 1) {
if (_is_in_handle(p_id, c->get_point_count())) {
ofs = c->get_point_in(idx);
} else {
ofs = c->get_point_out(idx);
@@ -119,10 +128,8 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
return;
}
p_id += 1; // Account for the first point only having an "out" handle
int idx = p_id / 2;
int t = p_id % 2;
// (p_id + 1) Accounts for the first point only having an "out" handle
int idx = (p_id + 1) / 2;
Vector3 base = c->get_point_position(idx);
@@ -144,7 +151,7 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
local.snap(Vector3(snap, snap, snap));
}
if (t == 1) {
if (_is_in_handle(p_id, c->get_point_count())) {
c->set_point_in(idx, local);
if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
@@ -179,12 +186,10 @@ void Path3DGizmo::commit_handle(int p_id, bool p_secondary, const Variant &p_res
return;
}
p_id += 1; // Account for the first point only having an "out" handle
// (p_id + 1) Accounts for the first point only having an "out" handle
int idx = (p_id + 1) / 2;
int idx = p_id / 2;
int t = p_id % 2;
if (t == 1) {
if (_is_in_handle(p_id, c->get_point_count())) {
if (p_cancel) {
c->set_point_in(p_id, p_restore);
return;