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Re-Implement GPU particles on master.
-No new features yet -Unlike godot 3.x, sorting happens using GPU
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@@ -2044,6 +2044,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
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keep = false;
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} else {
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RSG::storage->particles_request_process(ins->base);
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RSG::storage->particles_set_view_axis(ins->base, -p_cam_transform.basis.get_axis(2).normalized());
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//particles visible? request redraw
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RenderingServerRaster::redraw_request();
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}
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