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Merge pull request #29071 from YeldhamDev/improve_bookmarks
Improve bookmarks
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@@ -386,6 +386,9 @@ void ShaderEditor::_bind_methods() {
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ClassDB::bind_method("_editor_settings_changed", &ShaderEditor::_editor_settings_changed);
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ClassDB::bind_method("_text_edit_gui_input", &ShaderEditor::_text_edit_gui_input);
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ClassDB::bind_method("_update_bookmark_list", &ShaderEditor::_update_bookmark_list);
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ClassDB::bind_method("_bookmark_item_pressed", &ShaderEditor::_bookmark_item_pressed);
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ClassDB::bind_method("_menu_option", &ShaderEditor::_menu_option);
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ClassDB::bind_method("_params_changed", &ShaderEditor::_params_changed);
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ClassDB::bind_method("apply_shaders", &ShaderEditor::apply_shaders);
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@@ -521,6 +524,43 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
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}
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}
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void ShaderEditor::_update_bookmark_list() {
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bookmarks_menu->get_popup()->clear();
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bookmarks_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
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bookmarks_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
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bookmarks_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
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bookmarks_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
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Array bookmark_list = shader_editor->get_text_edit()->get_bookmarks_array();
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if (bookmark_list.size() == 0) {
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return;
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}
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bookmarks_menu->get_popup()->add_separator();
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for (int i = 0; i < bookmark_list.size(); i++) {
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String line = shader_editor->get_text_edit()->get_line(bookmark_list[i]).strip_edges();
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// Limit the size of the line if too big.
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if (line.length() > 50) {
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line = line.substr(0, 50);
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}
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bookmarks_menu->get_popup()->add_item(String::num((int)bookmark_list[i] + 1) + " - \"" + line + "\"");
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bookmarks_menu->get_popup()->set_item_metadata(bookmarks_menu->get_popup()->get_item_count() - 1, bookmark_list[i]);
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}
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}
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void ShaderEditor::_bookmark_item_pressed(int p_idx) {
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if (p_idx < 4) { // Any item before the separator.
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_menu_option(bookmarks_menu->get_popup()->get_item_id(p_idx));
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} else {
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shader_editor->goto_line(bookmarks_menu->get_popup()->get_item_metadata(p_idx));
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}
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}
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void ShaderEditor::_make_context_menu(bool p_selection) {
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context_menu->clear();
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@@ -539,6 +579,7 @@ void ShaderEditor::_make_context_menu(bool p_selection) {
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context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
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context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
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context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
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context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
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context_menu->set_position(get_global_transform().xform(get_local_mouse_position()));
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context_menu->set_size(Vector2(1, 1));
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@@ -609,20 +650,18 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
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search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
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search_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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PopupMenu *bookmarks = memnew(PopupMenu);
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bookmarks->set_name("bookmarks");
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edit_menu->get_popup()->add_child(bookmarks);
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edit_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "bookmarks");
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bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
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bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
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bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
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bookmarks->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
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bookmarks->connect("id_pressed", this, "_edit_option");
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bookmarks_menu = memnew(MenuButton);
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bookmarks_menu->set_text(TTR("Bookmarks"));
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bookmarks_menu->set_switch_on_hover(true);
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_update_bookmark_list();
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bookmarks_menu->connect("about_to_show", this, "_update_bookmark_list");
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bookmarks_menu->get_popup()->connect("index_pressed", this, "_bookmark_item_pressed");
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add_child(main_container);
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main_container->add_child(hbc);
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hbc->add_child(search_menu);
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hbc->add_child(edit_menu);
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hbc->add_child(bookmarks_menu);
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hbc->add_style_override("panel", p_node->get_gui_base()->get_stylebox("ScriptEditorPanel", "EditorStyles"));
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main_container->add_child(shader_editor);
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