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stop clearing editor_plugin_screen on script edit
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@@ -2926,6 +2926,9 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
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if (!changing_scene) {
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main_plugin->edit(current_obj);
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}
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} else if (Object::cast_to<Script>(current_obj)) {
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editor_main_screen->select(plugin_index);
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main_plugin->edit(current_obj);
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} else if (main_plugin != editor_plugin_screen) {
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// Unedit previous plugin.
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editor_plugin_screen->edit(nullptr);
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