You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Prevent windows from having a size greater than device limit
This commit is contained in:
@@ -974,6 +974,8 @@ void RenderingDevice::_bind_methods() {
|
||||
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X);
|
||||
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y);
|
||||
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z);
|
||||
BIND_ENUM_CONSTANT(LIMIT_MAX_VIEWPORT_DIMENSIONS_X);
|
||||
BIND_ENUM_CONSTANT(LIMIT_MAX_VIEWPORT_DIMENSIONS_Y);
|
||||
|
||||
BIND_ENUM_CONSTANT(MEMORY_TEXTURES);
|
||||
BIND_ENUM_CONSTANT(MEMORY_BUFFERS);
|
||||
|
||||
Reference in New Issue
Block a user