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Rename legible_unique_name param to force_readable_name

With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
This commit is contained in:
Micky
2022-08-15 19:55:38 +02:00
committed by Rémi Verschelde
parent fffdbb38e3
commit f577bae76f
3 changed files with 13 additions and 13 deletions

View File

@@ -1131,7 +1131,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
add_child_notify(p_child);
}
void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_internal) {
void Node::add_child(Node *p_child, bool p_force_readable_name, InternalMode p_internal) {
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
@@ -1140,7 +1140,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_i
#endif
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
_validate_child_name(p_child, p_legible_unique_name);
_validate_child_name(p_child, p_force_readable_name);
_add_child_nocheck(p_child, p_child->data.name);
if (p_internal == INTERNAL_MODE_FRONT) {
@@ -1154,7 +1154,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_i
}
}
void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
void Node::add_sibling(Node *p_sibling, bool p_force_readable_name) {
ERR_FAIL_NULL(p_sibling);
ERR_FAIL_NULL(data.parent);
ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself!
@@ -1167,7 +1167,7 @@ void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
internal = INTERNAL_MODE_BACK;
}
data.parent->add_child(p_sibling, p_legible_unique_name, internal);
data.parent->add_child(p_sibling, p_force_readable_name, internal);
data.parent->_move_child(p_sibling, get_index() + 1);
}
@@ -2787,11 +2787,11 @@ void Node::_bind_methods() {
GLOBAL_DEF("editor/node_naming/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_casing", PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "legible_unique_name"), &Node::add_sibling, DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_child", "node", "force_readable_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript.
ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false));