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Add property hints for debugger/profiler editor settings
This also adds descriptions for those settings.
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@@ -73,7 +73,7 @@ EditorDebuggerNode::EditorDebuggerNode() {
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empty.instantiate();
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tabs->add_theme_style_override("panel", empty);
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auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false);
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auto_switch_remote_scene_tree = EDITOR_GET("debugger/auto_switch_to_remote_scene_tree");
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_add_debugger();
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// Remote scene tree
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@@ -84,8 +84,8 @@ EditorDebuggerNode::EditorDebuggerNode() {
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SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree);
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SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
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remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
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inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
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remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
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inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
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EditorNode *editor = EditorNode::get_singleton();
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editor->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));
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