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Add property hints for debugger/profiler editor settings

This also adds descriptions for those settings.
This commit is contained in:
Hugo Locurcio
2023-03-22 01:05:53 +01:00
parent ce90d77a18
commit f575ca09ae
4 changed files with 21 additions and 6 deletions

View File

@@ -73,7 +73,7 @@ EditorDebuggerNode::EditorDebuggerNode() {
empty.instantiate();
tabs->add_theme_style_override("panel", empty);
auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false);
auto_switch_remote_scene_tree = EDITOR_GET("debugger/auto_switch_to_remote_scene_tree");
_add_debugger();
// Remote scene tree
@@ -84,8 +84,8 @@ EditorDebuggerNode::EditorDebuggerNode() {
SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree);
SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
EditorNode *editor = EditorNode::get_singleton();
editor->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));