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Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-option
Added 'Select Current' option when user is prompted to select main scene after clicking play
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@@ -3875,6 +3875,21 @@ Ref<ImageTexture> EditorNode::_load_custom_class_icon(const String &p_path) cons
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return nullptr;
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}
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void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_name) {
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if (p_custom_action_name == "select_current") {
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Node *scene = editor_data.get_edited_scene_root();
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if (!scene) {
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show_accept(TTR("There is no defined scene to run."), TTR("OK"));
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return;
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}
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pick_main_scene->hide();
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current_option = SETTINGS_PICK_MAIN_SCENE;
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_dialog_action(scene->get_filename());
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}
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}
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Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const {
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ERR_FAIL_COND_V(!p_object || !gui_base, nullptr);
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@@ -4669,6 +4684,14 @@ bool EditorNode::ensure_main_scene(bool p_from_native) {
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current_option = -1;
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pick_main_scene->set_text(TTR("No main scene has ever been defined, select one?\nYou can change it later in \"Project Settings\" under the 'application' category."));
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pick_main_scene->popup_centered();
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if (editor_data.get_edited_scene_root()) {
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select_current_scene_button->set_disabled(false);
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select_current_scene_button->grab_focus();
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} else {
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select_current_scene_button->set_disabled(true);
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}
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return false;
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}
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@@ -6946,6 +6969,8 @@ EditorNode::EditorNode() {
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gui_base->add_child(pick_main_scene);
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pick_main_scene->get_ok_button()->set_text(TTR("Select"));
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pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE));
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select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current");
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pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action));
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for (int i = 0; i < _init_callbacks.size(); i++) {
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_init_callbacks[i]();
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